Oct 19, 2016

A Bit of Discord

Hello World.

A strange title, but we have a Discord server! Come and join our team along with fellow Ori fans to discuss new builds of the update, give feedback, and get news instantly, along with just chatting with good friends.  Hope to see you in there!

https://discord.gg/PxpjaM5

Oct 7, 2016

The Train Moves On!

Hello World!

It's been a while since I have updated.  I must apologize for this.  There hasn't been much going on here, aside from getting things worked out.  But, I am proud to announce that (as far as I can tell) we can get this project rolling again!  We're really excited about this, and we hope that you are as well.

With that out of the way, we still need your help in many areas, especially with art.  If you are a great artist, or you know someone who is, then please email us at storiesofnibel (at) gmail.com with some of your best work.  Please keep in mind that this project is not funded, and we will not be pay for your work.

EDIT: The team is all assembled, sorry if you didn't get on!

If you have any questions or concerns, post them in the comments below or email them to the address above.  We will do our best to address anything you may have.   Thanks for all the support!

-- Will S.

Sep 8, 2016

A Small History Lesson

Hello world!

There's not much to tell on when this project will continue.  I'm working as hard as I can to get this project back on track.  In the meantime, I thought it would be kinda fun to show off a bit of the history of this project.

In many ways, this project is new.  But this isn't the first version of this game to appear.  There have been many different versions, taking many forms.  The original prototype was 2D, like it is now.  However, I felt the need to expand my programming skills, and try to make a game in 3D.  I still have an old video of the first version, which you can find here:

Video

In spite of these changes, the idea to follow the fallen ancestral trees has always stuck.  Yet I still couldn't decide on who.  First, it was to be Ano (charge flame), then I added Ilo (stomp), and the two just somehow grew together.

Next, three more came on board, Reem, Fil, and Nir (bash, wall jump, and charge jump respectively).  I soon built these characters as much as I could, and I fell in love with them all.  But, as you may know, these are not the current characters anymore.  Things have changed, and I had to put these characters aside.

It was hard to put these characters away, but as the new characters start to come alive, I am excited to see what they bring to the table.

That's all for now, but I hope to come back at you with the continuation of this project.  Hope you have a great day!

-- Will

Sep 2, 2016

Important News

Hello world!

First, I just want to say thank you to you guys for your support.  It's great to hear that many are excited to see this project become real.  I'm so glad to have your guys' support.

With that said, there's something that needs to be said.  I did say, and will continue to say, that I will do my best to make sure this project is finished and published in whatever way I can.  However, life is hitting hard, and there are things in the future that need to be addressed before I can dedicate more time to this.

This isn't easy for me to say, but it's time for me to pause development until a future date (hopefully soon).  As much as I wish to continue with this project, priorities must be taken care of.  I hope that I will still have your support through this, and I await the time to continue.  Thank you all!

-- Will

Aug 27, 2016

Small Update

Hello world!

Hey guys, just wanted to make a quick update on the game.  There are two things that I want to talk about, so let's dive right in.

Firstly, I've decided it's time to share with you guys the first playable demo!  This is version Pre-Alpha 0.3.2.  It's been in the works for about 2-3 weeks now.  I'm so excited to share it, and I hope you guys enjoy it as much as I have making it!

Download

The second item of business, is about the future of this project.  This is a serious undertaking I've allowed myself to take.  This game will take a lot of time to make and perfect as much as possible, and I will work hard to make it the best I can.

There's a lot about the future that is uncertain, as the future often is.  As long as I'm able, I will do my best to make this game until completion.

But, at that note, there may be extended periods of time that I will put this project on hold.  If you do not see an update from me in a long period of time, it's probably means that other, more important things have come up.  I will do my best to make sure you guys are in the loop on this project, and what's happening on my end.

With all that said, I'm glad to see such a warm reception to this project.  Thanks, and have a great day!

Aug 24, 2016

First Game Update

Hello World!

Welcome to the first official update post on this blog.  There are many things to update on, so I'll get started right away.

First, we have a video showcasing some of the mechanics design in the prototype.  Things are bound to change, but it does it's job for now. You can find that here.

Secondly, the composer on the team has shared the first prototype piece on his Soundcloud.  It's a wonder piece, and I would highly suggest you take a listen.

We also have a bit of concept art of left over characters on that page, so feel free to check that out on the left.

We are also working on the basic outline of the story, and settling on which characters we will be including in the main team.  The story as of yet will not be revealed until we get farther along.

Thanks for reading, and we'll see you in the future updates!

Welcome to Stories of Nibel

Hello world!


My name is Will, and I'm an aspiring game designer.  It is my dream to work for a game studio and design games people love.  Until that dream becomes a reality, I make fan games and prototypes of all kinds.


What is this Blog?


This blog is all about the project currently named Stories of NibelStories of Nibel is a game designed to tell the story of some of the fallen Forest Spirits of Nibel.  It will take place before Kuro's rage, and will follow a small group as they try to fix whatever chaos has befallen their precious land.

This blog will be used in posting screenshots, concept art, and occasional demos of this upcoming game.  Any and all things you may want to know about this game's development will be posted here, short of spoiling the whole story.


But why make a Blog?


I love games. Whether it's designing, playing, watching others play, etc.  I've always been fascinated with both the way games are now, and how they got where they are.  Therefore, I'm making this blog to show the story of this game.  I want others to see how this game came to be the way it is.

The other reason is to get feedback from you guys.  This is a fan game, and I want you guys to be able to say what you like/dislike.  If you guys aren't happy with something, then I want to do my best to satisfy your guys' requests.


Not a solo effort


While I aspire to design games for a living, I'm not planning on doing this alone.  Game's almost always require a team, therefore, I need your help.  I don't want a huge team, but there are parts that I am unable to fulfill:

- Art (both animated and environment)
- Level Design

If you have specialty in any of these areas, email me at StoriesOfNibel@gmail.com with some examples/portfolio.  I will consider you work, and while I can't guarantee I will bring you on board, I will do my best to be as respectful as I can.

Thank you so much for reading, and I hope you're as excited as I am for this project.  See you in the future!